About the course
This section focuses on the fundamentals of game design for tabletop game forms. Through in-lab instruction, students will learn the essential elements of making compelling games, such as meaningful player choice, multiplayer dynamics, chance, and rule design. The final project will be a board or card game built around a personal experience or point of view.
About the instructor
Nick Crockett makes computer games, animation, theatrical game-shows, toys, and costumes. He is currently working with Eddo Stern and Steven Amrhein on Vietnam Romance, a computer game, collectible card game, live puppet show, and video installation. Along the way he's also helped develop virtual reality applications for space exploration, and taught kindergarteners how to make arcade machines out of cardboard and duct tape. Features include giant monsters, awkward touching, buttons that poke back, software that relies on people behind curtains, and hardware that runs on masking tape and hope. Nick holds a BA in Design | Media Art from UCLA and is an alum of the UCLA Game Lab. He is currently pursuing an MFA at the Carnegie Mellon College of Fine Art.