Welcome to the UCLA Game Lab Summer Institute’s 2023 Student Game Art Exhibition! Our virtual gallery showcases the wonderful, quirky, surprising, inspiring, challenging, and downright fun games and game art projects completed by our students this year. You’ll find all completed student works presented in the gallery below, organized by course title: Game Design, Character Animation, World Building, and Game Programming.
The UCLA Game Lab Summer Institute introduces high school students to game-making as a form of artistic practice, teaching them the techniques and tools that will help them develop analog and digital games that reflect their own creative voice and vision. As you’ll see from the game art projects exhibited below, our students this year have learned a lot about the aesthetic and technical foundations of making games—but just as importantly, we hope they’ve discovered in themselves a life-long ability and desire to express their own, personal ideas through game-making and game art.
Congratulations to all of our students (and their parents!) for their hard work and can-do spirit. And a big thank you to Eddo Stern, founder and director of the UCLA Game Lab, to our instructors—Sam, Hua, Lena, Michael, John and Vinny—and to our teaching assistants—Katie, Karrington, Max, and Aidan—for their experience, expertise, and dedication. Finally, we also want to acknowledge Co-Directors David O’Grady and Tyler Stefanich for developing, implementing, and overseeing all aspects of the Summer Institute program. We hope you all enjoy the exhibition!
Instructors: Sam Malabre, Hua Chai Teaching Assistant: Katie Kang
Game Design introduced students to the fundamentals of game design, such as creating playable characters, designing conflicts and choices, and giving players compelling motivations and goals. Students create their own tabletop game with a focus on game systems, game flow, creativity, and aesthetics. Students not only produced an original game, but they also developed an understanding of game design as a creative discipline and as a mode of artistic expression.
Sam (they/them) is an MFA candidate in Design Media Arts at UCLA. Sam works at the UCLA Game Lab where they run and research tabletop roleplaying games. They received their BFA in the Studio for Interrelated Media at Massachusetts College of Art & Design (MassArt). Sam’s recent projects have taken the form of video essays, computer games, digital publications, and tabletop games. Their work has been shown at MassArt, UCLA, DIY spaces in Boston, University of Pittsburgh, and CultureHub ReFest. Sam currently lives in Los Angeles, California.
Hua Chai (they/he) is an MFA graduate student in Design Media Arts at UCLA. They do event programming at the UCLA Game Lab, and have worked as a teaching assistant for motion and games courses since 2021. Their creative practice explores artistic research and archival practice via experimental games, zines, websites, and animation films. Their works have been featured at Pride At Play (Australia), Melbourne Queer Games Festival, Indiepocalypse, Fantastic Arcade (USA), Animation Chico, and Cartoons Underground (Singapore).
Exhibition note: All completed student games are presented here as downloadable .pdfs.
Instructor: Lena Weiss Teaching Assistant: Karrington Lewis
Character Animation provided students an introduction in how to create playable characters through modeling and animation. Students developed a character or avatar, which they brought to life through stylized visualization and movement. Students began by learning how to conceptually create compelling characters—and then translate their qualities, attributes, and motivations into visual representation and animation. The final results were animated in After Effects.
Lena Weiss (she/her) is a visual artist, game developer, animator and recent MFA graduate from the Design Media Arts program at UCLA. Lena has taught at UCLA Design Media Arts, and currently creates web content for the UCLA Game Lab. She is also a freelance animator creating music visuals for clients including Steve Aoki, Travis Barker, Fever 333, Yo Gotti, The Used, PartyNextDoor, Wiz Khalifa and Saweetie. Lena’s games have been featured on major media outlets including Dazed Digital, Kotaku, and Rhizome.org, and have received awards at international game festivals IndieCade and the Hand Eye Society Wordplay Festival.
Exhibition note: All completed student character animations are presented here as looped animations.
Instructor:Michael Luo Teaching Assistant: Max Gruber
In World Building, students developed the ability to create dynamic, interactive 3D game environments. Students used the game engine application Unity and a kit of assets to make gameworld prototyping quick and fun, while still learning how to use professional game-development software. Key lessons included using prefabs, materials, lighting, sound, motion, and level progression to create a navigable game world by the end of the course.
Michael Luo (he/him) is a game maker and artist in the UCLA Game Lab. Born in Ann Arbor, Michigan and growing up in Southwestern China, Michael draws on his multicultural background to make computer games about diasporas, hallucinations, and other subjects and themes that challenge and transcend the limitations of mainstream gaming. Michael’s work has been exhibited at CURRENTS: International New Media Festival in Santa Fe, NM; A MAZE.- International Games and Playful Media Festival in Berlin; and the international Electronic Literature Organization.
Exhibition note: All completed student gameworld projects are presented here as “walkthrough” videos.
Instructors: John Brumley, Vinny Roca Teaching Assistant: Aidan Strong
In Game Programming, students learned the fundamental programming concepts and coding techniques behind making playable, interactive games. Students worked with the game engine application Unity and were introduced to coding lessons using C# scripting to create movement, animation, collisions, NPC behaviors, sound, and text. By the end of the course, students emerged with a complete, interactive 2D game reflecting their own game design ideas.
John Brumley (he/him) is an artist, composer, and technician who uses software to create interactive and generative things. He teaches courses at UCLA and ArtCenter on game engines, mixed reality, and simulation, and has been connected with the UCLA Game Lab since 2014. His work has been shown internationally in museums, festivals, parks, homes, cars, drawers, and screens. He received an MFA in media art from UCLA and a PhD in human informatics from University of Tsukuba, Japan.
Vinny Roca (he/him) is an artist living in Los Angeles California. He is currently pursuing an MFA in Media Art from UCLA where he is a member of the UCLA Game Lab. He has exhibited games, instructional artworks, and drawings across the US, including his most recent exhibition at the Experimental Digital Arts space at UCLA. He is currently working on a hybrid video game and book project about a procession.
Exhibition note: All completed student games are presented here as “playthrough” videos.
You’ve reached the gallery exit!
Thank you for visiting the Student Game Art Exhibition, brought to you by the UCLA Game Lab Summer Institute class of 2023!
(↑ Return to top)