Welcome to the UCLA Game Lab Summer Institute’s 2026 Student Game Art Exhibition! Our virtual gallery showcases the wonderful, quirky, surprising, inspiring, challenging, and downright fun games and game art projects completed by our students this year. You’ll find all completed student works presented in the gallery below, organized by course title: Game Design, Character Animation, World Building, and Game Programming.
The UCLA Game Lab Summer Institute introduces high school students to game-making as a form of artistic practice, teaching them the techniques and tools that will help them develop analog and digital games that reflect their own creative voice and vision. As you’ll see from the game art projects exhibited below, our students this year have learned a lot about the aesthetic and technical foundations of making games—but just as importantly, we hope they’ve discovered in themselves a life-long ability and desire to express their own, personal ideas through game-making and game art.
Congratulations to all of our students (and their parents!) for their hard work and can-do spirit. And a big thank you to Eddo Stern, founder and director of the UCLA Game Lab, to our instructors—Sam, Lena, Elliot, Aidan and Hua—and to our Program Assistants—Evan, Ren, Kennedy, and Sofia—for their experience, expertise, and dedication. Finally, we also want to acknowledge Co-Directors David O’Grady and Tyler Stefanich for developing, implementing, and overseeing all aspects of the Summer Institute program. We hope you all enjoy the exhibition!
Game Design introduced students to the fundamentals of game design, such as creating playable characters, designing conflicts and choices, and giving players compelling motivations and goals. Students create their own tabletop game with a focus on game systems, game flow, creativity, and aesthetics. Students not only produced an original game, but they also developed an understanding of game design as a creative discipline and as a mode of artistic expression.
Exhibition note: All completed student games are presented here as downloadable .pdfs.
Character Animation provided students an introduction in how to create playable characters through modeling and animation. Students developed a character or avatar, which they brought to life through stylized visualization and movement. Students began by learning how to conceptually create compelling characters—and then translate their qualities, attributes, and motivations into visual representation and animation. The final results were animated in After Effects.
Exhibition note: All completed student character animations are presented here as looped animations.
In World Building, students developed the ability to create dynamic, interactive 3D game environments. Students used the game engine application Unity and a kit of assets to make gameworld prototyping quick and fun, while still learning how to use professional game-development software. Key lessons included using prefabs, materials, lighting, sound, motion, and level progression to create a navigable game world by the end of the course.
Exhibition note: All completed student gameworld projects are presented here as “walkthrough” videos.
In Game Programming, students learned the fundamental programming concepts and coding techniques behind making playable, interactive games. Students worked with the game engine application Unity and were introduced to coding lessons using C# scripting to create movement, animation, collisions, NPC behaviors, sound, and text. By the end of the course, students emerged with a complete, interactive 2D game reflecting their own game design ideas.
Exhibition note: All completed student games are presented here as “playthrough” videos.
You’ve reached the gallery exit!
Thank you for visiting the Student Game Art Exhibition, brought to you by the UCLA Game Lab Summer Institute class of 2026!
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